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The timeline of the story mode of Papers, Please spans across 31 playable days with 20 different endings. These playable days takes place from November 23rd, 1982 until December 23th, 1982. The story is mostly scripted and many of the events and encounters are triggered regardless of the player's earlier actions. Endings, however, are determined by daily decisions and interactions made by the player.

If you are looking for a walkthrough, proceed to day 1. The rest of this article is about how the game is structured.

Structure of a day

Each day consists of four stages, all of which can contain scripted elements.

  1. Each day opens with a view of the front page of The Truth of Arstotzka. Some of the headlines change according to the player's earlier actions.
  2. After viewing the headlines, the inspector (the player) prepares for the day's work. He walks into his booth as well as reviews the Official Bulletin and new orders. Time does not pass during this stage, so the player is free to take as long as they like to set up their booth. Scripted events in this stage consist of visits by different government authorities.
  3. The next stage begins when the inspector calls in the first entrant. This starts the in-game clock which runs from 6am to 6pm. The minimum real-time duration of each day varies from 3 to 8 minutes. During this time, the inspector inspects entrants' documents and uses a sparse array of tools to determine whether the papers are in order and finish the process by adding one of the stamps to the entrant's passport.
    • Most of the encounters contain randomly generated entrants with randomly generated documents, which are not directly related to the wider story of the game. Entrants are counted to determine the inspector's pay. It is possible to call the next entrant as soon as the last one's shadow leaves the booth.
    • However, some of the encounters are scripted and always happen at the same point in the same way (e.g. Messof Anegovych is always the third entrant on day 12, has the same portrait and says the same things), and some of them are partially randomized (e.g. names of Antegrian husband and wife). These can also include terrorist attacks.
    • This work day may extend past 6pm as scripted events on these days will not occur unless a certain number of entrants has been processed.
  4. When time runs out or a scripted event ends a day, the final stage of the day begins. This is where the inspector pays bills and allocates credits. Scripted events in this phase can include family events and gifts from strangers.

Main events

This list contains the main events of the each day. Refer to separate articles on each day for the list of all scripted events and their order.

Day 1, November 23

  • Inspector's first day on the job, and the opening day of the checkpoint. Entrants express their joy, frustration, and even veiled threats at the border's opening.

Day 2, November 24

  • The border is now open to foreigners as well as Arstotzkan citizens.
  • A terrorist jumps the wall and throws a grenade, killing the lone border guard and cutting the day short.

Day 3, November 25

Jorji-release

Jorji Costava makes his debut entrance on day 3.

Day 4, November 26

  • Entrants must now show an entry permit, which replaces the ticket, or their Arstotzkan ID card.
  • The Impor token can be unlocked.
  • First of many chances to unlock the Obristan token.

Day 5, November 27

  • The inspector is now authorized to detain any suspicious entrants.
  • A suspected murderer, who can be arrested, shows up at the border.
  • The Antegria token can be unlocked.

Day 6, November 28

Day 7, November 29

Day 8, November 30

Ezic messenger

You've got something in your eye, sir/ma'am.

Day 9, December 1

  • A border guard makes a deal with the inspector. The more people they detain, the more money the two will make.
  • The inspector assists (or hinders) a secret agent from the Ministry of Information.

Day 10, December 2

  • The Ministry of Admission divisional authority — the inspector's boss — visits the checkpoint for a performance review.

Day 11, December 3

Day 12, December 4

  • An investigator from the Ministry of Information shows up at the beginning of the day, indicating that the Arstotzkan government is aware of EZIC.
  • The task needed to unlock the Arstotzka token begins as Messof Anegovych shows up and gives the inspector a set of business cards.
  • A strange man brings 2000 credits at the end of the day if the inspector burned the previous day's gift.
  • 8th entrant is an engineer with valid papers. The inspector can give them Messof Anegovych's business card.
  • A suicide bomber bombs the checkpoint, killing three guards.

Day 13, December 5

  • Stricter document requirements are instituted to prevent smugglers and suicide bombers from entering.
  • If the inspector accepted EZIC's gift on day 11 or 12, the neighbors notice and report it to the government. The inspector is then stripped of all savings.
  • 7th entrant is an engineer with valid papers. The inspector can give them Messof Anegovych's business card.
  • Filipe Hasse shows up and gives the inspector an Arstotzka Arskickers pennant in an attempt to be allowed entry without proper paperwork.

Day 14, December 6

  • The second of the two scheduled EZIC agents arrives at the checkpoint. If admitted, she will stop any ongoing investigation of the inspector's finances.
  • 4th entrant is an engineer with valid papers. The inspector can give them Messof Anegovych's business card.
  • An entrant accidentally gives the inspector both of his forged passports.
  • The wanted criminals list is now available.

Day 15, December 7

  • If the inspector is under investigation, the M.O.I. investigator arrests the inspector, ending the game.
  • 5th entrant is an engineer with valid papers. The inspector can give them Messof Anegovych's business card.
  • An entrant drops a bomb onto the inspector's desk.

Day 16, December 8

  • Due to staffing cuts, the inspector must now defend the checkpoint against terrorists himself. To this end, he is armed with a single tranquilizer rifle with three darts. Glory to Arstotzka.
  • The Arstotzka token can be unlocked if all prerequisites have been met.
  • A terrorist attack cuts the day short.

Day 17, December 9

  • A new guard is stationed at the checkpoint and introduces himself.
  • EZIC is concerned about the people behind the attack on day 16 and sends an agent to investigate.

Day 18, December 10

  • The bureaucratic load on the inspector's shoulders reaches a new level as he is required to provide a reason for every denial.
  • The inspector may choose to buy a gift for his son's birthday, which is tomorrow.
  • A terrorist attack cuts the day short.

Day 19, December 11

SonPhoto

The Hero of the Working Class.

  • Entry from Impor is blocked after Imporian trade embargo.
  • Inspector receives a crayon masterpiece from his son if he bought the boy a gift the previous day.
  • Jorji Costava comes with contraband, offers 10 credits for entry.

Day 20, December 12

  • Second review by the M.O.A. director. He will dock the inspector's pay if he dislikes any decorations on the wall.
  • EZIC wants the inspector to poison their enemy.

Day 21, December 13

  • The series of events leading to the Republia token starts here.
  • A motorcyclist shoots a guard and rides towards the booth. The day is cut short due to this attack.
  • The inspector's sister is arrested, and the inspector has the option to adopt her daughter for 40 credits.

Day 22, December 14

Day 23, December 15

Man in red in line

A man in red forces EZIC to take action on day 23.

  • A man in red appears in the queue. EZIC wants him dead.
  • The Republian token can be unlocked if the correct choices were made on day 21.

Day 24, December 16

  • Arstotzka starts to confiscate passports from citizens from the Altan district.

Day 25, December 17

  • The Kolechian token can be unlocked.
  • The boss's girlfriend shows up at the border. Denying her entry may anger him, and detaining her will end the game the next morning.

Day 26, December 18

  • Sergiu's long-lost love arrives.
  • A coordinated terrorist attack cuts the day short. Sergiu may be killed on this day.

Day 27, December 19

Day 28, December 20

  • Sergiu is transferred to another post.
  • Arstotzka expands passport confiscation to all Arstotzkan passports.
  • The day is cut short by a terrorist attack by a suicide bomber on a motorbike.

Day 29, December 21

  • M. Vonel pays the inspector a visit to inform him about ongoing audits. The audit is scheduled for the morning of Day 32, or December 24.
  • A vengeful father seeks revenge, on Simon Wens, for the murder of his daughter.
  • The option to escape from Arstotzka permanently is presented to the inspector and his family.

Day 30, December 22

  • Third and final inspection by the M.O.A. director. If he spots unauthorized decorations on the wall again, he will have the inspector arrested and the game will end.
  • The inspector's wife finds an old family photo and gives it to the inspector to bring to work.
  • The United Federation token can be unlocked.

Day 31, December 23

  • EZIC attacks the border, intending to bring the wall down.

Day 32, December 24

  • An Information Audit occurs unless none of the other endings were reached on day 31.
  • Day 32 is not playable, but endings 14, 17, and 20 technically occur on this day.

Endless mode

  • Separate from the Story mode days, Endless mode days nominally take place on January 1 to January 4 1983, the following year after the story.

Daily Summary

Entrant 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
Day 1 1 2 3 4 5 6 7 8 9
Day 2 1 2 3 4 5 6 Attack
Day 3 1 Ask for Ticket 3 4 5 6 7 Jorji 9
Day 4 1 2 3 4 Interrogate (Token) 6 7 Jorji 9
Day 5 1 2 Vince (Detain) 4 5 6 7 Husband Wife (Token)
Day 6 1 2 3 4 Jorji 6 Dari (Detain) 8 Attack
Day 7 Scan 2 3 Scan 5 6 Shaddy $10 8 9
Day 8 1 2 Jorji 4 EZIC 6 7 8 Drex
Day 9 Guard 2 3 Agent 5 6 Imposter $10 8 Drex 2nd chance
Day 10 Supervisor 2 3 4 5 6 EZIC 8 9
Day 11 1 Jorji (Token) 3 Guard 5 EZIC (Task 1) 7 8 EZIC?
Day 12 Investigator Vonel 2 3 Engineer 5 6 7 Card 1 Attack
Day 13 1 2 Guard 4 5 Football Card 2 8 9
Day 14 Criminal 2 EZIC Card 3 5 Criminal 2 Passports 8 EZIC (Task 2)
Day 15 1 Bomber Guard 4 Card 4 6 EZIC 8 9
Day 16 Guard 2 3 Bribe $10 5 Engineer $20 (Token) 7 Attack $20
Day 17 Guard 2 EZIC 4 5 6 Journalist 8 EZIC $20 (Task 3)
Day 18 1 2 3 4 5 United Fed Inspector 7 Attack $20
Day 19 Guard Impor 3 4 5 6 7 Jorji $10 9
Day 20 Supervisor 2 EZIC 4 5 Journalist 7 8 EZIC $20 (Task 4)
Day 21 1 2 3 Red Stamp $10 5 Watch 7 Attack $20
Day 22 Guard 2 3 Football $10 5 6 Jorji $10 8 Don't give watch
Day 23 1 EZIC 3 4 Don't give watch Watch $10 (Token) 7 Attack $20
Day 24 Confiscate 2 3 EZIC 5 Confiscate 7 Jorji 9
Day 25 Guard 2 3 4 Love Note 6 Note (Token) Confiscate Shae
Day 26 1 2 Eliza Vaccination 5 6 Confiscate Attack $20
Day 27 Guard 2 EZIC 4 Confiscate 6 EZIC $20 (Task 5) 8 EZIC (Task 5)
Day 28 Confiscate 2 Old Permit 4 Confiscate Gym 6 Attack $20
Day 29 Investigator Vonel 2 Jorji (Obri) 4 5 Obri Passport 7 Father 9
Day 30 Supervisor Obri Passport Simon Wenz 4 5 6 Father (Token) 8 Obri Passport
Day 31 Obri Passport EZIC 3 4 Jorji $40 6 Obri Passport Attack $20
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