
The Grestin checkpoint is a target of frequent terrorist attacks that will cease operations at the checkpoint for the day during story mode. At the beginning of the game, the guards will automatically attempt to deal with the situation on their own. Later in the game, weapons are given to the inspector so he can defend the checkpoint. The attacks are committed by both scripted entrants and procedurally generated ones, with the only difference being whether or not they can be avoided.
Terrorism comes with negative effects. Because it closes the checkpoint early, it effectively reduces the inspector's income. After being granted the responsibility of a weapon, there are expanded consequences: Sergiu can die during an attack, disabling events related to him; and on days 21 and 31 (if fewer than 4 EZIC tasks have been completed or if the inspector fires shots otherwise) the game will end instantly if the attacker is not eliminated in time.
Gameplay[]
There are two kinds of triggers for terrorist attacks:
- Scripted attacks will happen at a predetermined point of the day. They cannot be avoided, and the day will not finish until they occur. During a scripted attack, terrorists may approach from either the Kolechian or the Arstotzkan side and will engage the guards. On day 16 and later, all scripted attacks trigger an option to use the tranquilizer gun to stop the attacker(s). There are generally two main types of attacks:
- Scripted non-suicide bomber attacks, including attacks committed by using motorcycles or cars or by wall climbers. These cannot be avoided, and they generally occur during the inspection of a set entrant, making it impossible to effectively "time" the attack out.
- Scripted suicide bomber attacks. All entrants after the predetermined point have valid documents, so preventing the attack is pointless as the inspector will continue to receive citations. Even if the clock reaches 6 pm, the game will only force the day to end if a bomber is allowed entry.
- Randomly generated attackers try to smuggle explosives through the checkpoint as regular entrants and, if successful, walk up to the guards (faster than normal entrants), and blow themselves up. These randomly generated attacks, unless committed by diplomats with valid papers, can be avoided by detecting the would-be attacker during the inspection; they are entrants whose weight does not match their documents and can be detained (or denied) after scanning them. They can only appear after other scripted events have taken place that day.
Types of terrorist attacks[]
Alternatively, the terrorist attack can be classified by the method used.
Wall climbers[]

A wall climber runs across the border checkpoint on day 2, while a guard fires at them. Until day 16, these attacks cannot be stopped.
Wall climbers will attempt to climb over the wall and run towards the guards. They will then attempt to throw a grenade at them. Until day 16, it is not possible to stop a wall climber attack.
Guards will respond to a wall climber by immediately opening fire. Their shots are ineffective (Sergiu mentions his poor aim on day 19) and usually the climber will be able to throw their grenade before being shot. Rarely on some occasions, the guards will manage to shoot the climber before they can throw. Regardless of the success or failure of the attack, the day is cut short afterwards.
After day 16, stopping a wall climber will not lead to the death of any of the guards if the climber was shot before they threw a grenade.
If the inspector kills all the guards during a wall climber attack, the wall climber will run past the road into Arstotzka. The Inspector will be arrested with the penalty being death regardless of which gun he uses:
- Ending 7: the inspector kills one or more guards in an attack.
- Only when you have the sniper rifle given by EZIC on Day 23, but you need to shoot at the guards instead of the man in red.
- Ending 8: the inspector stuns one or more guards in an attack but does not kill any of them.
Any guard, bystander, or attacker can be either knocked out (or killed if they are riding a motorcycle) with a tranquilizer gun or killed with a sniper rifle. No matter the choice, the day will end due to the terrorist attack.
Suicide bombings[]
There are two types of suicide bombings: scripted and random.
Scripted bombings cannot be avoided. The first scripted suicide bombing starts on day 6. All entrants past a point have valid documents, and the game will only end the day if a bomber is allowed entry. During a scripted attack, the entrant will walk up to the guards and shout "FOR KOLECHIA!" before killing themselves and all three guards. (This happens even if the entrant does not have a Kolechian passport.) It is possible to tell if an entrant is a suicide bomber because the inspector (unlike in most cases) will not say anything to them when they are approved.
Random attacks start to be generated on day 9 and can be avoided by interrogating an entrant about their weight discrepancy and then denying or detaining them, unless they are a diplomat with valid papers.
Vehicle attacks[]
Four vehicle attacks occur on days 21, 26, 28, and 31 respectively. All of them except for day 31 take place on motorcycles. Shooting the motorcycle will make it blow up, making it a very good tactic to combat the multiple attackers on day 26 and 28. They can be blown up with a shot from either a tranquilizer gun or sniper rifle, indicating that the motorcycle is not bulletproof.
EZIC attack[]
On day 31, EZIC attacks the border directly. During the inspection of the eighth entrant, two men drive a jeep into the checkpoint, kill all three guards, and then attempt to destroy the Grestin Border Wall.
The inspector then can either kill/tranquilize them to get Ending 17 (completing 1-3 EZIC tasks), Ending 15 (if the wall exploded before eliminating the two men; completing 4-5 EZIC tasks), Ending 14 (completing 4-5 EZIC tasks), Ending 13 (if the wall exploded before eliminating the two men; completing less than 4 EZIC tasks), or Ending 20 (eliminating the two men before they reach the wall; completing no EZIC tasks).
The inspector's fate depends on the number of EZIC tasks they completed - see the full details in the chart below.
Days with terrorist attacks[]
This lists both direct and indirect attacks (e.g., poisoning) at the checkpoint.
Day | Attack Type | Entrant |
---|---|---|
1 | ||
2 | Wall climber commits a grenade attack, usually killing the lone guard. | Seventh |
3 | ||
4 | ||
5 | ||
6 | Kolechian suicide bomber at any point after the eighth entrant.
|
Ninth entrant and afterwards |
7 | ||
8 | ||
9 | Randomly generated suicide bomber at the end of the day. | After ninth entrant |
10 | ||
11 | Randomly generated suicide bomber at the end of the day. | After ninth entrant |
12 | Suicide bomber after the eighth entrant. | Ninth entrant and afterwards |
13 | Randomly generated suicide bomber. | Tenth entrant and afterwards |
14 | Randomly generated suicide bomber. | Tenth entrant and afterwards |
15 |
|
Tenth entrant and afterwards (bomber) |
16 | Wall climber.
|
Eighth entrant |
17 | ||
18 | Wall climber. | Eighth entrant |
19 | ||
20 | Conditional poison attack; there may or may not be a closure depending on the inspector's actions.
Randomly generated attacker possible. |
After ninth entrant (bomber) |
21 | Armed motorcyclist attacks the checkpoint.
Can also end in instant death if the attacker is not shot before killing all three guards. |
Eighth entrant. |
22 | Randomly generated bomber. | After ninth entrant (bomber) |
23 | Wall climber. Sent by EZIC to provide an opportunity to shoot the man in red. | Inspection of eighth entrant |
24 | Randomly generated bomber. | After ninth entrant |
25 | ||
26 | Two armed motorcyclists and a wall climber. Shooting the lower motorcycle will destroy both of the motorcycles and possibly all attackers if the wall climber gets on the upper motorbike before shooting the lower bike. | Inspection of eighth entrant. |
27 | ||
28 | An armed motorcyclist attack. Shooting with any gun will make the motorcycle explode. However, the guards may shoot the motorcyclist first. | Inspection of seventh entrant |
29 | ||
30 | ||
31 | EZIC attack during the inspection of the eighth entrant: a jeep driven by two men armed with rifles and explosives, who will attempt to blow up the wall. The initial fate of the inspector depends on the inspector's choices:
|
Eighth entrant. |