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Day 31 attack

A terrorist attack by EZIC underway on day 31.

The Grestin checkpoint is a target of frequent terrorist attacks that will cease operations at the checkpoint for the day, effectively reducing the inspector's income. The attacks are committed by both scripted entrants and procedurally generated ones.

At the beginning of the game, the guards will automatically attempt to deal with the situation on their own. Later in the game, weapons are given to the inspector so he can defend the checkpoint. Failing to stop some of these attacks can have negative consequences: Sergiu can die during an attack, disabling events related to him, and, on day 21, the game will end if the attacker is not eliminated in time.

GameplayEdit

There are two kinds of attacks:

  1. Scripted attacks will happen at a predetermined point of the day. They cannot be avoided and the day will not finish until they occur. During a scripted attack, terrorists may approach from either the Kolechian or the Arstotzkan side and will engage the guards. On day 16 and later, all scripted attacks trigger an option to use the tranquilizer gun to stop the attacker(s). Guards, including Sergiu when he is present, are vulnerable during most of the scripted attacks.
  2. Randomly generated attackers try to smuggle explosives through the checkpoint as regular entrants and, if successful, walk up to the guards (faster than normal entrants), and blow themselves up. All of these randomly generated attacks can be avoided by detecting the would-be attacker during the inspection; they are entrants whose weight does not match their documents and can be detained after scanning them. They can only appear after other scripted events have taken place that day. 

Days with terrorist attacksEdit

This lists both direct and indirect attacks (e.g. poisoning) at the checkpoint.


Day Attack Type
1
2 Wall climber commits a grenade attack during the inspection of the seventh entrant.
3
4
5
6 A Kolechian suicide bomber after the eighth entrant.
7
8
9 Randomly generated smuggler possible as the eleventh entrant.
10
11 Randomly generated attacker possible after the eighth entrant.
12 Suicide bomber after the eighth entrant.
13 Randomly generated attacker possible after the eighth entrant.
14 Randomly generated attacker possible after the ninth entrant.
15
  • The second entrant will drop a bomb onto the inspector's desk.
  • Randomly generated attacker possible after the ninth entrant.
16 Wall climber during the inspection of the eighth entrant.
17
18 Wall climber commits a grenade attack during the inspection of the eighth entrant.
19
20
  • Poison attack; there may or may not be a closure depending on the player's actions.
  • Randomly generated attacker possible after the eighth entrant.
21 Armed motorcyclist during the inspection of the eighth entrant.
22 Randomly generated attacker possible after the eighth entrant.
23 Wall climber during the inspection of the eighth entrant.
24 Randomly generated attacker possible after the eighth entrant.
25
26 Two armed motorcyclists and a wall climber during the inspection of the eighth entrant.
27
28 Armed motorcyclist during the inspection of the seventh entrant.
29
30
31 EZIC attack during the inspection of the eighth entrant: a jeep driven by two men armed with rifles and explosives, who will attempt to blow up the wall possibly the inspector's booth, depending on the player’s earlier choices.
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