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The Republia Times is a precursor to Papers, Please, created in Flash as a warmup entry for Ludum Dare 23. It either takes place in a universe similar to that of Papers, Please or in the same universe but several years after the events depicted in Papers, Please.

Both games contain several similar themes, the protagonist is responsible for the welfare of his family and is approached by rebels intent on toppling the regime. Their visual styles also imitate obsolete computers (a style also used in Pope's other game, Return of the Obra Dinn). The Republia Times is a much simpler game than Papers, Please, with less ethical complexity and a more cynical conclusion.

The Republia Times can be played for free at dukope.com.

Story[]

Trt gameplay

Day 6 in The Republia Times.

As in Papers, Please, the protagonist is a nameless bureaucrat tasked with competing against the clock in order to fulfill his mandate for a totalitarian state that is recovering from a lengthy war. However, in The Republia Times, the player-character is the Editor in Chief of the state controlled newspaper in Republia, which has recently ended a war with Antegria. The Editor in Chief's family is held by the government, and their privileges and continued survival are contingent on the Editor in Chief performing adequately.

As the game continues, the wire service is hijacked by dissidents who instruct the Editor in Chief to start running damaging stories in order to increase support for the rebellion. If he complies, the rebellion is successful but his family is killed and the new state of Democria tasks him with producing the same propaganda that the Republian Ministry of Media did. If he does not, at the end of 11 days he is told his post is no longer required, and his family have been killed off.

Several primitive storylines play out in the headlines of stories that the Editor in Chief chooses from, including the marriage and divorce of two famous actors, the increasingly clear unpreparedness of the Republian military, the defection of celebrities to Antegria, and increasingly tumultuous weather as the rebellion gains steam.

Gameplay[]

Gameplay consists of dragging different wire stories from the left side of the screen to the newspaper template on the right. New stories appear as the clock counts down toward press time. The Ministry of Media tasks the Editor in Chief with both expanding readership and increasing loyalty, while the rebels ask the Editor in Chief to run damaging stories while still increasing readership.

The game's challenge is derived from trying to deduce what effect the different news stories will have (both on readership and Republian loyalty) and making the most of the news stories presented for any given day by choosing which to show and in what size.

Gameplay either ends on day 11 because the "Great and Honorable Leader" decided to invest in "newer technology", or Republia gets overthrown into Democria, or vice versa.[1] However, it might also end on day 4 if you fail to reach the goal to increase loyalty to +20 on the end of day 3.[2]

References[]

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