Day 14 is Monday, December 6th, 1982 in story mode. On this day, the wanted criminals list becomes available. Many criminals appear to visit the border on this day. If detaining people is your thing, this is your day.
Gameplay changes[]
- The top three most wanted international criminals are now listed in the bulletin the inspector receives. When one of these criminals shows up, they can be detained by using the inspection mode.
- This is the earliest possible day the last booth upgrade can be installed. (double-click to enter the inspection mode).
Rules in effect[]
- Entrant must have a passport
- All documents must be current
- Arstotzkan citizens must have an ID card
- Foreigners require an entry permit
- Workers must have a work pass
- No weapons or contraband
- Diplomats require authorization
- Foreigners require an ID supplement
- NEW: Wanted criminals must not enter (not in the rulebook, but is introduced in the official bulletin)
Events[]
- The first entrant is one of the three criminals listed in the bulletin.
- If the inspector is under investigation by the M.O.I. after accepting credits from a strange man (on day 11 or 12), an EZIC messenger is the third entrant. They inform the inspector that another operative (Stepheni Graire) can solve the issue and will be coming later. She is the ninth entrant today.
- The fourth entrant is a foreign engineer who can be given one of Messof Anegovych's business cards. Their papers are always correct but there is a 20% chance that they state their duration of stay wrong.
- The sixth entrant is another one of the three criminals listed in the bulletin.
- The seventh entrant is Nathan Cykelek (a.k.a. Carpov Calistnen). He hands the inspector two passports with different names but the same photos and dates of birth. He quickly realizes his mistake and asks the inspector to return the documents. He can be detained immediately. Allowing entry will lead to a citation.
- The ninth entrant is Stepheni Graire. She will either be missing a document or have a non-matching passport photo. Admitting her is the only way to continue the game past day 15 if the inspector accepted the EZIC gifts from a strange man earlier (see ending 4). Allowing her entry will count towards the four out of five EZIC tasks needed for ending 19 but will prevent getting ending 20.
- Letting a randomly generated smuggler (i.e. a person with invalid weight) through can lead to a terrorist attack, cutting the day short at some point after the ninth entrant. This can also happen by letting through a randomly generated diplomat with valid papers.
Transcripts[]
First entrant[]
When detained:
- [inspector] Funny to see you here.
- [inspector] Just when starting to look for criminals.
- Criminals?
- What are you saying?
Fourth entrant (an engineer)[]
If given a business card:
- What is this?
- [one of the following]
- Oh. Huh.
- Huh.
- They are hiring?
If given another card once:
- I have already.
- [gives the card back]
If given another card the second time:
- Stop giving to me.
- [gives the card back]
If given another card the third time:
- Forget it, take them both. I don't want.
- [gives two business cards back and will not accept more – this prevents getting the Arstotzka token]
The Truth of Arstotzka headlines[]
- A Criminal's Safe Haven. Arstotzka Earns Dubious Reputation
- Antegrian Whistleblower Denied Asylum In Republia
- Grestin Suffers Another Border Attack
- Appears if a randomly generated smuggler was approved for entry and committed suicide bombing on day 13.